Visually its perfect. The art is gorgeous, the music is fun and the characters are quite expressive. The mechanics are fun and intuitive. I've never played a firefighting game before so I think this is very unique.
Its really hard. I died 5 times on the first level in the second room with the baby and its discouraging at this point. I had no idea what to do with the furniture after the door either.
If I may use the iceberg consciousness metaphor, the conscious or "presentation" aspect is perfect but the unconscious or "under the hood" aspect of this game needs some restructuring:
If I may suggest it: A first tutorial level that walks players through learning controls at fire academy would be perfect. You can put out a contained fire (left/right click prompts), then you learn to reload (Press R button prompt) then you learn to axe a door (F button prompt), etc, etc. That method is more kinesthetic, I find. Few people can remember a control layout from the menu and scroll and most nobody will read the game description to find out but.
I hope to see how development continues, good luck!