Eerie aesthetic and concept that compliments the hauntingly good commentary.
When paradise comes, the masses will reject it. The average mind is too subject to subversion of the powerful.
Decent animation and nice production quality. Fundamentally flawed premise: If everyone is riding in the wagon, who is going to pull the wagon?
1.You say that automation will destroy jobs, then later claim it will help people be more entrepreneurial. What?
2. Also flawed reasoning: the incentive is stripped from the would-be-entrepreneur. Why work when he can have things handed to him? Also, why bother becoming wealthy when his wealth will be taken from him? You are dooming the creative thinker to a life of mediocrity.
Nothing about nature is "equal"; you can't defy the laws of reality. All redistributive economics either fail (see Venezuela) or are currently riding off the success of capitalist countries (see Iceland).
1. It sounds like a contradiction when put like that, but both things are true. My point is that people aren't lazier when you give them money. You were told that by the rich so they wouldn't have their taxes go up. There still will be jobs for a long time to come, and we need innovation and the basis for people to build on their ideas. One example of what I mean by entrepreneurial is that in the study in India, some people from poor villages were able to buy fishing gear and thus have a way to support themselves when they couldn't before.
Automation is also absolutely destroying jobs at the same time. All the repetitive, systematic stuff is getting automated as fast as it can. Maybe In the super long term, even that fisherman in India won't have a job because some machine catches the fish and sells them cheaper than he can afford to live on. What would you suggest then? I'd say that a portion of the massive gain in productivity should go to keeping people alive. In the case if everyone is riding in the wagon, robots are pulling the wagon. Until we get to that point, most of us pull with increasing help from machines.
2. Would you stop working after earning $12,000 in a year? That's the most common number thrown around for Basic Income. It could start lower than that, as it already does in the current system working in Alaska (about $2000). The work disincentive is a fiction. There's a lot of evidence about this, and it's all in the links up there. Basic Income is designed to avoid the current welfare trap, which is when people earn more by staying home instead of working. Once they start a job, a big chuck of their benefits disappear and it's not worth it. Basic income gradually tapers off the benefits until you make a middle-class salary, so there's no reason to not try and better your situation.
As for your ideas about redistributive economics, they are grounded in ideology and probably can't be changed by anything I type. But hey, I'll give it a shot. I think for Venezuela you have the cause and effect backwards. Venezuela's social programs are mostly funded by oil money, which accounts for 95% of exports. So what happens when oil prices go down? I don't see how it's the fault of the average Venezuelan for what the Saudis are doing with oil prices.
You're using the old arguments against communism, but Basic Income is a pretty capitalist idea. It was supported by who I imagine is one of your heroes, Milton Friedman. He wanted a way to simplify the massive bureaucracy of the welfare system. Turns out Basic Income is a more efficient way to do that. It almost was implemented in the States in 1969, but Democrats blocked it.
Beautiful art. The game is quite engaging in spite of its simplicity, which, is a good thing.
I think the game gets hard too fast and its challenging to multi-task, but the challenge of mastering the input is the main draw anyway. Good work
Very cute; fun, simple idea.
Lots of potential that was missed, though. I feel like the combat was introduced too slowly and I almost quit since the beginning was so slow and predictable. The staggeringly slow pace of the player also made the early areas feel boring. However, once the player gets the fire spell and encounters his first enemy, the game gets a lot more depth. The combination of combat and traps is infinitely more engaging than the initial "grab keys, find exit" concept.
Anyway, I think you have some fun ideas here that are worth fleshing out for a proper sequel. Good luck, keep making games.
This has a lot of potential but is still pretty rough around the edges. Voted yes on Greenlight.
Enemies mechanics are fairly boring; slow and predictable. I would like to see more variety and diverse behavior/movement patterns from them. Visuals really need some improvement but they get the job done.
The boss battle was easily the most enjoyable part. It felt a lot like Binding of Issac boss fights, but thats not a bad thing.
I like where this is going.
Thanks for voting, I will improve the game until the final version
This sounds awesome :D
Thanks cutie ;)
I really enjoy listening to this. The energy feels amazing.
I say this music is as good as your description is retarded: very.
Edit. Ok, I felt stupid a few hours ago when I wrote this reply. Damn chemo side-effects.
Sorry if I was dumb as fuck.
ITS ALMOST THAT TIME OF YEAR AGAIN. perfect
The ripple effects look pretty cool
Call be biased, but I'll never stop being able to gush how much I love this
Glad you liked it! looking back it was a bit 'risky' to add color, but I'm pretty glad with how it turned out :D
Btw, now that I've gone through most of the game, the Bat was a surprisingly though boss, hahah!
Call me biased but I love the lighting in this
Thanks man! I was really trying to get it to feel like a portrait. Hope it got across alright
Also kiss me
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