Niice, that looks pretty efficient. On the projects where I've used Flash to make the sprites, my pipeline has been mostly using the good old 'Export Movie' to generate a ton of .pngs; I haven't got into Unity at all, but seeing that you can import from a vector based .swf, it looks like a pretty good plus.
Also, that orc rough looks awesome!
cacodayum
Really cool stuff. That's nice to hear that you found a way around the Flash-related problem there.
Hadn't heard of this project before but dang, art-wise (plus, Shamans, Orcs...etc) looks chaming af.
If I could make a suggestion...that last image there made me think. Make the button or buttons required to escape random, so that it actually takes skill in itself, so long as the enemy doesn't drain your HP fast enough for it to increase the difficulty tenfold. From a non-developer standpoint, that's always been something that bugged me. Singular button quick-time events always feel so lazy & are easy enough to memorize for each enemy that you barely have to think after the first time or two. And maybe that would be ok for some weaker enemies, but it should always be a little varied, I'd say. Anyway, hope it all goes smoothly from here on out.
Tyler
holy shit thats a great idea; stealing this!
thanks for the kind words; glad you like!