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Tyler
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Age 34, Male

Joined on 9/28/08

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Comments

Really cool stuff. That's nice to hear that you found a way around the Flash-related problem there.
Hadn't heard of this project before but dang, art-wise (plus, Shamans, Orcs...etc) looks chaming af.

If I could make a suggestion...that last image there made me think. Make the button or buttons required to escape random, so that it actually takes skill in itself, so long as the enemy doesn't drain your HP fast enough for it to increase the difficulty tenfold. From a non-developer standpoint, that's always been something that bugged me. Singular button quick-time events always feel so lazy & are easy enough to memorize for each enemy that you barely have to think after the first time or two. And maybe that would be ok for some weaker enemies, but it should always be a little varied, I'd say. Anyway, hope it all goes smoothly from here on out.

holy shit thats a great idea; stealing this!

thanks for the kind words; glad you like!

Niice, that looks pretty efficient. On the projects where I've used Flash to make the sprites, my pipeline has been mostly using the good old 'Export Movie' to generate a ton of .pngs; I haven't got into Unity at all, but seeing that you can import from a vector based .swf, it looks like a pretty good plus.
Also, that orc rough looks awesome!

yea thats what I was doing before. So painful but this method really
helps mitigate the pain

It's good to see that Flash to Unity tools are being developed.
Looks like the transition won't be too painful when I eventually get round to it myself.

thats true, im proud of you riding it out this long though TBH!

awesome
hope one day there is a free one
and some tutorials to follow

there actually is a free version
on their site to trial