He told me to go to hell and I do not like that
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He told me to go to hell and I do not like that
goddamn that shit looks amazing. i wish I was this skilled. blud is BEAUTIFUL. hope it sells millions, you deserve it.
i love orc meths, I lol every time
Visually its perfect. The art is gorgeous, the music is fun and the characters are quite expressive. The mechanics are fun and intuitive. I've never played a firefighting game before so I think this is very unique.
Its really hard. I died 5 times on the first level in the second room with the baby and its discouraging at this point. I had no idea what to do with the furniture after the door either.
If I may use the iceberg consciousness metaphor, the conscious or "presentation" aspect is perfect but the unconscious or "under the hood" aspect of this game needs some restructuring:
If I may suggest it: A first tutorial level that walks players through learning controls at fire academy would be perfect. You can put out a contained fire (left/right click prompts), then you learn to reload (Press R button prompt) then you learn to axe a door (F button prompt), etc, etc. That method is more kinesthetic, I find. Few people can remember a control layout from the menu and scroll and most nobody will read the game description to find out but.
I hope to see how development continues, good luck!
Hi Tyler, thanks a lot!!! o:
Hmmm, i might need to rush out a new, introductory level, and maybe ease down the first few just so it doesn't feel like jumping in at the deep end. Will try it!
It's all test levels, that are supposed to go in after the player already knows a few things, but of course this makes it really hard if you start without knowing how to play, hahahahha. Oops!
Also i might need to make easy difficulty the default, just in case! I hope it doesn't sound condescending i just know it's kind of complicated at the start, hahahahah
Keep being awesome, thanks for the demo feedback!!! (:
I dont want to punch cute girls
I'll consider adding an ugly opponent to fix the situation!
Very strong prototype. Looks very promising!
Here's what I loved:
+ The visuals. There's really nothing that looks quite like this game. While the level layouts are the classic formula, they visually are a treat to look at: the game is simultaneously well-designed but also looks "rough" - that is to say it doesn't look overly produced. The art feels very authentic is what i'm trying to say. The animation is phenomenal.
+ Complexity of combat options. Its absolutely insane and inspiring just how many moves the protagonist has at his disposal. Some serious thought and effort when into how this kid plays. The effort is rewarded- the kid is a charm to control.
+ The intro. Really high quality stuff here. Your team should be proud. I wish it had subtitles though; I genuinely have no idea what's being said.
+ Controls. These feel really smooth. As recommended, the controller feels best but its actually pretty playable on keyboard too.
Here's what bothered me:
- Monsters. There are too few monsters currently to engage with. It got boring fast fighting the same one over and over. It also isn't intuitively obvious what the different colored variants do.
- Flow. I wish monsters entered the arena a bit more interestingly. Instead of left and right, perhaps have them climb out of windows, walk in from the player's camera view, drop down from the sky, etc. This is critique is nit-pick though so take it with a grain of salt.
You guys have something special here. Hope to see more from this team. Good luck!
Thank you so much for your insightful feedback. We are only 4 months in on prototype... so all of your great suggestions are being recorded along with the feedback we are gathering from Itch.io. The polished demo will feature several new creatures and more balanced objectives / evolving play mechanics.
*Join our discord to see how our production is developing week to week.
🙏🍕
This sounds awesome :D
Thanks cutie ;)
I've had this looping for the last twenty minutes, and what a glorious twenty minutes it has been.
Love it, nice job!
Awh, thank you, Tyler! <3
swell
say, thats a pretty nifty beat.
tad repetitive, but I don't know fuck about making music.
good show
I agree it is a bit repetitive. I think I should have added a 3rd pattern to the synth sound between each Kick...
very nice. my fav pokemon game
incredible rendering technique. Ive never seen anything like it
great! perfect game really, wish scarlet and violet were as good
Yea,
if ScVi weren't so buggy and clunky it'd be awesome, it's got a lot going for it
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Age 34, Male
Joined on 9/28/08