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Tyler
Karma always keeps score

Age 34, Male

Joined on 9/28/08

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Free SKT Steam Game Code (closed)

Posted by Tyler - December 4th, 2017


I miss publishing free games on here and communicating with the audience. I released my last game over a year ago and wont release the next one for another 2 most likely.  It really activates my almonds that I have to go into radio silence for so long... so read on for a free copy of my last game.

But first, look at this GIF of my NEXT game.

2595437_151241377451_ScreenflickMovie79.gif



I've got 25 fat steam codes to hand out. Leave a comment* in this thread to show you're genuine and I'll DM you a code of my last steam game Sentry Knight Tactics. *All you have to do is tell me what you think of this GIF above in your comment*

After you play the game on steam, I want your honest feedback as it will go in the OFFICIAL post mortem I'm writing up on the game. Also If you have the game and didn't leave a review, LEAVE A REVIEW.

Also look at this sick art FuSHARK did of the Knight. That man is talented.

2595437_151241403433_fushark_sentry-knight.png

If you want to learn more about my game or read my shitposts, follow me.

~ til next time.

 



 


Comments

hi fam, I always wanted to try out that game of yours but I wasnt sure about it, the graphics look too damn cute but the gameplay doesn't look like something from another world, lets see if Im wrong?

I would love to try out the game. I like the art style.

Looks legit! I'd play that.

i would love to try out the game
from the gif i can say it looks cool
hope there are alot of combat combinations
and level dificulty

The feeling of hitting enemies looks satisfying, and I'm digging how one of the enemies rolls around behind you; nice little bit of unpredictability there, keeps you on your toes.

Animations look very smooth and transition consistently back and forth. Stamina & health could provide a bit more context like number or %. Wish I had a bit more context of the enemies from .gif as I can't gauge very well if they could pose much of a threat to the player given how quickly the player appears to move.

True. Yea Im at the point I think stamina is no fun

So, I log onto Newgrounds after a while and this is the first thing I see.
I'm trying to be an animator, so seeing such clean and neat art moving so smoothly is kinda of thrilling. (also seeing it from steam, it's just so cute and witty)
As far as the gameplay I'm seeing, it seems like that type of game that I would totally get hooked on forgetting I have things like exams to give at Uni hahaha
Just seems like good fun!
I'm sorry if I sound like a total weirdo but I'm not really used to writing in english!

Looks like a more in-depth Castle Crashers! Love the art too :D

this is my favorite comment so far haha

looks awesome!!
I think you need to show the health bar of the enemies a little longer, but cant tell from just a clip if that info is that important.

From an image reading point of view I think it would be better if you change the color of the mushrooms( blue or light green), theres no need for them to be compiting for your attention.

The visual feedback for the player looks right (white flash, anticipation attack animation and frame freez)
keep up the good work!

Yea I agree. Also the mushrooms have changed! Just not implemented yet.

Thanks for the feedback

I'll replay SNT and leave a good ass review just for u. And I guess Justin too heheheh

My man

I like the art style, it looks really nice. I'd love to play your game, and I'll leave a review as well.

Huh. It looks intriguing. I'd play it. The arts great, combat looks smooth. Seems right up my alley.

Super cute so far! Maybe the attack-contact effect on his first swing where time slows down could be shortened to keep the quick flow of the battle going.

I love the art style, very simple and effective!
The Health/Stamina bars look very simple, could be touched up.
Otherwise looks really good! I'm excited for the end result!

It looks interesting. Although it's difficult to tell from the gif, is there a small delay or time slowdown at the start of the spin attack move? I like the splatting of the slime and I think the timed period after hitting an enemy where their hp bar shows is a clever solution although you'll inevitably find those who either want it always on or off depending upon preferences.

Yea its a charge up attack

Vibrant and fluid, exactly my style! You know I already own Tactics, but I'd give a code to my brother.

I was going to leave a review for Tactics but because I don't spend money on Steam, I can't. I did send a link to a word file in a PM concerning all my thoughts about it so I hope you get that.