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Tyler
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Age 34, Male

Joined on 9/28/08

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Big ol' Combat Update

Posted by Tyler - February 6th, 2018


Combat updates:

We were having this issue where the gameplay was fast, but TOO fast given the enemy mechanics. 

Enemies give plenty of anticipationas to when they're going to strike. Having the enemy be calculated but the player lightning quick was removing all challenge from the game.

Some changes were in order.

- The 3 Hit Combo now gives less momentum to the Knight, so the player doesn't fly past the target.


2595437_151795260483_newcombat.gif

Knight ruining some Bats. 


- The uppercut has been given a charge up phase to compensate for its power. The uppercut allows the player to chain aerial attacks.  The uppercut also causes knockback on all non heavy enemies. However the player is vulnerable during execution.

- This is a good contrast. The light swings of the 3 hit combo have immediate output for input.
 



New enemies - Some moves are Works In Progress

Archlin - Shoots at you from a far. All around coward. Players can reflect his arrows at other eneimes.


2595437_151795304893_archlin.gif

 

Grunt - The first Desolate enemy type. These Desolate undead cultists are the titular "Realm Raiders". Grunts can thrust at players as well as jump slam toward the player, their magic bringing forth the earth beneath them. 



2595437_151795313182_ScreenflickMovie103.gif

Bats - These little jerks travel in packs and will dive bomb the player. See top GIF
 

Whats next?

Next we incorporate the Execution mechanics. The idea is when an enemy is downed and below a certain HP point, the player can insta-kill them.

2595437_151795319352_attract.gif
 

Also, somewhat related to combat. Our new Rogue character is being animated. Here's her concept as designed by @BLITZWUFF

2595437_151795442641_blitzwuff_realm-raiders-rogue.png
 

Also, we're about to "officially" unveil our Realm Raiders discord channel, but NG readers get an early invite. Here's the link to get in now: https://discord.gg/WjCSgwh

Its going to be open to everyone to hang out, see what we're doing and help shape the future of the game. Also, for more dedicated fans, the Developer chat and Tester privileges will be rolled out via Patreon... soon.

If you want more, consider the above link.

Talk again soon,

Tyler

 


Comments

Games seems cool and you seem like a good ol' game dev. keep up the good work my guy.

Looks good.
I'm looking forward to testing this on co-op mode!

oh yea, test time REALLY soon!

definitely want your feedback