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Tyler
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Age 35, Male

Joined on 9/28/08

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Dev Log: Attack Animation Breakdown

Posted by Tyler - August 22nd, 2017


This is a breakdown of how I approach the animations in my upcoming game.

2595437_150342470993_ScreenflickMovie55.gif

Dan (my new programmer/partner) and I decide on a move we want to implement, then I do rough sketch poses. Here is a breakdown of the Knight’s uppercut attack.

After rough sketch poses, I move to rough animation. I am lucky I have great help here; my friend @TopSpinThefuzzy helps with roughs and my girlfriend, BLITZ, helps me improve my “swoosh” slash effects. Finally, I do timing refinement and clean the animation up completely in flash. We are making this game in Unity but the nice thing about flash is that I can export the graphics at any resolution.

After this, I export the animation as .PNG sequences. Then Dan tests out the animation in game and makes it floaty and snappy in fake 3-Dimensional space. 

Did you find this post helpful? Go to my patreon for more breakdowns and  tutorials.


Comments

I love seeing stuff like that! It's good for learning! :)

hey ZeTrystan! glad you find it helpful