00:00
00:00
Tyler

66 Game Reviews

24 w/ Responses

MAN this is AWESOME! I don't know how far the game has come since then, but this is REALLY promising

Gives me Diablo/Path of Exile vibes but thematically, it feels very fresh. Pirates are a pretty fresh take. I want to play more of this. Visually, you've done an incredible job. The art in game and promotionally looks great.

I definitely think you could have a nice hit on your hands.

There are a few things that bother me, though. The sound effects are ok, they could be way more high quality. Also the graphic design of the logo and menus is so lacking compared to the absolutely beautiful in-game assets.

The tool tips I ignored completely and didn't learn what to do. You could consider pausing the game for the tool tip until the player presses an "accept/continue button".

If you want any more feedback or need help with anything, please DM me!

GOOD LUCK! This has so much potential. Im rooting for you

Borington responds:

Thank you very much! Early Access release is coming this Friday. I really hope it will do well.

Its a good demo - go buy the real thing on steam

Pretty cute homage, definitely off-brand Super Box Crate so its hard to really score

NOW THIS GAME DOESNT EXIST

Great animation, fun theme and charming style

However, in terms of interaction I have issue. The menus arent very intuitive; people dont read tutorials or text boxes - I spent forever on the main menu and then figuring out how to actually start on the Calendar.

As for gameplay, the hitboxes of the little white things could be more lenient. I noticed my fetus hit them but they didn't die; the hit has to be almost perfect and this caused frustration.

I think if you fixed these few things you'd have a more solid experience on your hands.

Good luck with your KS.

Like the author states, its just Tic Tac Toe.

The boss battle and his erasure mechanics were what made this special. I wish you'd expand upon that. Because when you look at the rest of the game, it IS just tic tac toe with some scripted visual sequences over it. This movie aspect doesn't add anything to the game experience. Its shockingly unexpected.

I want more of a game and less of a movie that plays itself.

This has a lot of potential and is pretty solid for a jam game. The opening was kind of weak and almost made me want to quit but the gun upgrades sold it. Blowing people away with such fun weapons is really enjoyable; I almost wish you'd start with the first upgrade you encounter.

The enemies you have to take forever putting bullets into in the beginning are frustrating especially since they are pushovers once you get an upgrade.

SinclairStrange responds:

If you press F and change the gun to hi-power you should blast through them like hot knife through butter (even with the starting gun) :) I think I should edit it so start on high power mode instead of the lower power. (Actually I'll do that now.)

I'd of liked to toy with the lo-hi settings more if I had more time but alas, game jams :P

Beautiful art. The game is quite engaging in spite of its simplicity, which, is a good thing.

I think the game gets hard too fast and its challenging to multi-task, but the challenge of mastering the input is the main draw anyway. Good work

Very cute; fun, simple idea.

Lots of potential that was missed, though. I feel like the combat was introduced too slowly and I almost quit since the beginning was so slow and predictable. The staggeringly slow pace of the player also made the early areas feel boring. However, once the player gets the fire spell and encounters his first enemy, the game gets a lot more depth. The combination of combat and traps is infinitely more engaging than the initial "grab keys, find exit" concept.

Anyway, I think you have some fun ideas here that are worth fleshing out for a proper sequel. Good luck, keep making games.

This has a lot of potential but is still pretty rough around the edges. Voted yes on Greenlight.

Enemies mechanics are fairly boring; slow and predictable. I would like to see more variety and diverse behavior/movement patterns from them. Visuals really need some improvement but they get the job done.

The boss battle was easily the most enjoyable part. It felt a lot like Binding of Issac boss fights, but thats not a bad thing.

I like where this is going.

MoraesStudio responds:

Thanks for voting, I will improve the game until the final version

Karma always keeps score

Age 35, Male

Joined on 9/28/08

Level:
20
Exp Points:
4,030 / 4,440
Exp Rank:
13,670
Vote Power:
6.14 votes
Art Scouts
5
Rank:
Portal Security
Global Rank:
21,397
Blams:
53
Saves:
415
B/P Bonus:
8%
Whistle:
Bronze
Trophies:
22
Medals:
579
Supporter:
11y 4m 20d
Gear:
2